Tele-Potato
If this doesn't work see the bottom of the page for plan B.
Summary:
#2 - Using buttons A+B set the Hot Potato = random number between 10-20. This starts the game.
#3 - If you have the Hot Potato your screen shows a heart icon. You must push button A to send it to another player. Your screen will then be cleared.
#4 - The player who gets the "Hot Potato" will see their screen turn to a heart. This means that the "Hot Potato" is still positive and they can send it to another player.
#5 - This code runs all the time "Forever" and is showing blank, "heart, or "skull". If you receive the Hot Potato and it is = 0 your screen will change to the skull icon and you are the loser.
- Every player has a variable called "Potato". The "Hot Potato" = random number from 10-20
- When your Potato = -1 you don't have the Hot Potato and your screen is blank
- The players send the Hot Potato around by pushing "A".
- Your screen changes from blank to "heart" you got the potato and send it to someone else by pushing A. Your screen will be blank.
- Every time the Hot Potato moves to another player it decreases by 1. Who ever receives the "Hot Potato" when it = 0 is the loser. You get the "skull".
#2 - Using buttons A+B set the Hot Potato = random number between 10-20. This starts the game.
#3 - If you have the Hot Potato your screen shows a heart icon. You must push button A to send it to another player. Your screen will then be cleared.
#4 - The player who gets the "Hot Potato" will see their screen turn to a heart. This means that the "Hot Potato" is still positive and they can send it to another player.
#5 - This code runs all the time "Forever" and is showing blank, "heart, or "skull". If you receive the Hot Potato and it is = 0 your screen will change to the skull icon and you are the loser.
If this doesn't work have each player take a different radio channel. When you get the potato pushing the A button picks a random radio number from the possible list, sends the Hot Potato to that player's radio and resets your own radio channel to the original value. Set the random channel above the "Radio Send" block in #3. Each player sets their unique radio number in the "On Start".